DIGITAL HUMANS
The creation of a Digital Twin begins with photogrammetry, where multiple images taken from different angles reconstruct a highly accurate 3D model of a real person. To enhance realism, additional facial expression scans capture a variety of emotions, ensuring natural and lifelike animation. A handheld 3D scanner then refines facial details, adding higher levels of precision to the model. Finally, motion capture for the body and performance capture for the face brings the digital twin to life, allowing for real-time animation.
As this research evolves, DIGITAL TWIN pushes the boundaries between reality and simulation, raising new possibilities for virtual identity, presence, and interaction in the digital world.
In collaboration with Florian Brugisser, Patxi Aguirre, Tobias Baumann
Photogrammery, Laser Scan, 3D, Digital Humans, Research