TANGIBLES WORLDS

TANGIBLES WORLDS is an experimental project that immerses users in a sensory experience where touch plays a central role, moving beyond mere visual observation. By integrating tactile interaction, the experiment challenges the idea that virtual reality is purely visual, creating a deeper, more immersive connection between the audience and the digital world.

The setup consists of three boxes, each containing distinct materials with corresponding virtual representations. Infrared (IR) distance sensors detect hand presence and trigger animations, while additional sensors inside the boxes enhance interactivity. These mapped touch points guide users, ensuring a seamless blend of tactile and visual feedback within the Oculus headset.

To achieve this, the experiment employs three IR distance sensors, four flex sensors, four capacitive metal wires, one motion sensor, one LED, four photocell sensors, and an Oculus Rift headset. This combination enables users to engage with the virtual universe through touch, bridging the gap between the digital and physical realms.
2017







Bachelor's diploma, Interactive Installation, Virtual Reality, Programming, Art Direction