WORKSHOPS & TEACHING
Embodied Interaction - Investigating motion, perception & interactive forms.
This course introduces principles of embodied interaction design, focusing on how movement, gesture, and spatial awareness shape interaction with technology. Through physical exercises and iterative prototyping, students develop interactive environments where the body becomes both interface and medium, working with light, sound, and real-time systems to create performative, responsive installations.
April 2026 | Bachelor Major Acting, Module, ZHdK, CH
Between Realities.
September 2025 - May 2026 | Minor, ZHdK, CH
Minor Immersive Arts – Basic.
April 2025 | Bachelor Major Acting, Module, ZHdK, CH
Between Realities.
September 2024 - May 2025 | Minor, ZHdK, CH
Minor Immersive Arts – Basic.
A 6-week project-based minor where students develop interdisciplinary immersive works using technologies such as motion capture, spatial audio, and real-time systems. The module emphasizes collaborative processes, iterative development, and the creation of a portfolio-ready project.
April 2024 | Master Transdisciplinarity, Module, ZHdK, CH
Transmedial Environments.
March 2024 | Bachelor Major Acting, Module, ZHdK, CH
Between Realities.
This module explores the relationship between physical and virtual embodiment through motion capture and a real-time game engine. Students develop characters and performances across different realities, experimenting with virtual avatars and translating these experiences into live theatrical contexts, reflecting on how digital mediation transforms presence and expression.
March - May 2024 | Methodical Transdisciplinary, Module, ZHdK, CH
Immersive Arts Practices – Shifting Spaces.
This seminar explores the creation of immersive experiences at the intersection of physical and virtual realities. Students experiment with VR, AR, motion capture, and spatial audio to develop projects that investigate presence, perception, and the layering of multiple realities.
February - March 2024 | Transdisciplinary Bachelor Design, Practice Module, ZHdK, CH
Anarchiving Practices.
This course examines alternative approaches to archiving as dynamic, participatory, and cross-media processes. Through collaborative projects, students explore how knowledge can be activated, transformed, and reinterpreted across physical and digital contexts, challenging traditional notions of preservation and documentation.
February 2024 | Z-Module, ZHdK, CH
Tanz der fliegenden Lichtobjekte.
January 2024 | Master Transdisciplinarity, Module, ZHdK, CH
Performing the Post-Digital.
This workshop explores the Immersive Arts Space as a transdisciplinary performance environment, examining how bodies, media, and technologies interact in post-digital contexts. Through hands-on experimentation with tools such as motion capture, video mapping, and spatial audio, students develop performative approaches that blur the boundaries between physical and digital presence.
September - November 2023 | Methodical Transdisciplinary, Module, ZHdK, CH
Immersive Arts Practices – Doubles, Twins and Avatars.
September 2023 | Z-Module, ZHdK, CH
Immersive Landschaften.
September 2023 | Z-Module, ZHdK, CH
Tanz der fliegenden Lichtobjekte.
March - May 2023 | Methodical Transdisciplinary, Module, ZHdK, CH
Immersive Arts Practices – Shifting Spaces.
March 2023 | Master Dance and Bachelor & Master Stage Design, ZHdK, CH
Artistic Working Method – Nanine Linning.
This practice-based workshop offers Nanine Linning insight into choreographic processes at the intersection of dance and technology. Students experiment with immersive tools and interdisciplinary approaches, exploring how movement, visual media, and scenography can be combined to create complex performative environments.
February - March 2023 | Transdisciplinary Bachelor Design, Practice Module, ZHdK, CH
Hybrid Archives – In the search of a night that never ends.
This module investigates how ephemeral cultural spaces, such as club environments, can be translated into hybrid digital-physical archives. Using techniques like 3D scanning and audiovisual media, students create speculative archives that capture atmospheres, social interactions, and spatial memories.
February 2023 | Z-Module, ZHdK, CH
Immersive Landschaften.
This course investigates immersive landscapes across art, film, and digital media. Students experiment with spatial projection, virtual reality, and sound to create three-dimensional environments, while reflecting on historical and contemporary representations of landscapes as cultural and perceptual constructs.
February 2023 | Z-Module, ZHdK, CH
Tanz der fliegenden Lichtobjekte.
This interdisciplinary workshop focuses on the creation of three-dimensional media installations using helium drones, projection mapping, and spatial audio. Students work collaboratively to design, build, and choreograph autonomous flying objects, exploring the relationship between movement, light, and space within immersive environments.
January 2023 | Transdisciplinary Master, Module, ZHdK, CH
Performing the Post-Digital.
This workshop explores the Immersive Arts Space as a transdisciplinary performance environment, investigating how bodies, technologies, and media systems interact in the post-digital condition. Through hands-on experimentation with motion capture, video mapping, and spatial audio, students develop performative approaches that blur the boundaries between physical and digital agency, combining sensory, technological, and dramaturgical knowledge.
September - November 2022 | Methodical Transdisciplinary, module, ZHdK, CH
Immersive Arts Practices – Doubles, Twins and Avatars.
This course introduces methods for creating and working with digital self-representations in immersive media. Students learn techniques such as photogrammetry, motion capture, and volumetric capture to develop avatars and integrate them into virtual and augmented environments through project-based experimentation.
February - March 2022 | Transdisciplinary Bachelor Design, Practice Module, ZHdK, CH
Entwined Realities – Hybrid Explorations into Spaces and Objects.
Focusing on the intersection of physical and digital worlds, this interdisciplinary module explores hybrid objects and environments through 3D scanning, modeling, and mixed-media practices. Students develop projects that question how digital transformation reshapes materiality, identity, and spatial experience.
November 2021 | Master Interaction Design, Workshop, ZHdK, CH
Meet your avatars II.
March 2021 | Master Interaction Design, Workshop, ZHdK, CH
Meet your avatars I.
November 2019 | Workshop, ERACOM, CH
Augmented Reality face filters.